Extend Prompt Builder with sequence characters, outfits, and scene toggles.

Characters live on the sequence with per-scene on/off and outfit picks; Copy scene exports only the active tab; legacy saves still open.
This commit is contained in:
Towsty
2026-10-02 08:50:31 -05:00
parent 790c33fcf0
commit 7799529788
6 changed files with 569 additions and 147 deletions
+256 -63
View File
@@ -44,6 +44,89 @@
<p class="mt-1 text-[11px] text-zinc-500">Save key only — never copied into the prompt text.</p>
</label>
<div class="space-y-3">
<div class="flex flex-wrap items-center justify-between gap-2">
<div>
<span class="text-sm font-medium text-zinc-300">Characters</span>
<p class="text-[11px] text-zinc-500">Sequence-wide. Toggle and outfit per scene below.</p>
</div>
<button
type="button"
class="rounded-full border border-white/10 px-3 py-1 text-[11px] text-zinc-300 hover:border-amber-300/50 hover:text-white"
@click="addCharacter"
>
Add character
</button>
</div>
<div
v-for="(character, cIndex) in characters"
:key="character.id"
class="rounded-2xl border border-white/10 bg-zinc-950/40 p-3 space-y-3"
>
<div class="flex items-center justify-between gap-2">
<span class="text-[11px] uppercase tracking-wide text-zinc-500">Character {{ cIndex + 1 }}</span>
<div class="flex items-center gap-2">
<button type="button" class="text-[11px] text-zinc-500 hover:text-amber-200" @click="clearCharacter(cIndex)">Clear</button>
<button
v-if="characters.length > 1"
type="button"
class="text-[11px] text-zinc-500 hover:text-red-300"
@click="removeCharacter(cIndex)"
>
Remove
</button>
</div>
</div>
<input
v-model="character.name"
class="w-full rounded-xl border border-white/10 bg-zinc-950 px-3 py-2 text-sm outline-none ring-amber-300/40 placeholder:text-zinc-600 focus:ring-2"
maxlength="120"
placeholder="Name"
>
<textarea
v-model="character.description"
rows="2"
class="w-full rounded-xl border border-white/10 bg-zinc-950/70 px-3 py-2 text-sm outline-none ring-amber-300/40 placeholder:text-zinc-600 focus:ring-2"
placeholder="Description"
/>
<div class="space-y-2 border-t border-white/5 pt-3">
<div class="flex flex-wrap items-center justify-between gap-2">
<span class="text-[11px] font-medium uppercase tracking-wide text-zinc-500">Outfits</span>
<button
type="button"
class="text-[11px] text-zinc-400 hover:text-amber-200"
@click="addOutfit(cIndex)"
>
Add outfit
</button>
</div>
<p v-if="!character.outfits.length" class="text-[11px] text-zinc-600">No outfits yet.</p>
<div
v-for="(outfit, oIndex) in character.outfits"
:key="outfit.id"
class="rounded-xl border border-white/5 bg-zinc-950/50 p-2 space-y-2"
>
<div class="flex items-center justify-between gap-2">
<span class="text-[11px] text-zinc-500">Outfit {{ oIndex + 1 }}</span>
<button type="button" class="text-[11px] text-zinc-500 hover:text-red-300" @click="removeOutfit(cIndex, oIndex)">Remove</button>
</div>
<input
v-model="outfit.name"
class="w-full rounded-lg border border-white/10 bg-zinc-950 px-2.5 py-1.5 text-sm outline-none ring-amber-300/40 placeholder:text-zinc-600 focus:ring-2"
maxlength="120"
placeholder="Outfit name"
>
<textarea
v-model="outfit.description"
rows="2"
class="w-full rounded-lg border border-white/10 bg-zinc-950/70 px-2.5 py-1.5 text-sm outline-none ring-amber-300/40 placeholder:text-zinc-600 focus:ring-2"
placeholder="What they are wearing"
/>
</div>
</div>
</div>
</div>
<div class="flex flex-wrap items-center gap-2 border-b border-white/10 pb-2">
<button
v-for="(scene, index) in scenes"
@@ -107,47 +190,37 @@
</div>
<div class="space-y-3">
<div class="flex flex-wrap items-center justify-between gap-2">
<span class="text-sm font-medium text-zinc-300">Characters</span>
<button
type="button"
class="rounded-full border border-white/10 px-3 py-1 text-[11px] text-zinc-300 hover:border-amber-300/50 hover:text-white"
@click="addCharacter"
>
Add character
</button>
<div>
<span class="text-sm font-medium text-zinc-300">In this scene</span>
<p class="text-[11px] text-zinc-500">Toggle who appears. Pick an outfit for each on character.</p>
</div>
<div
v-for="(character, cIndex) in activeScene.characters"
:key="character.id"
class="rounded-2xl border border-white/10 bg-zinc-950/40 p-3 space-y-2"
v-for="character in characters"
:key="'scene-'+character.id"
class="rounded-2xl border border-white/10 bg-zinc-950/40 px-3 py-2.5 space-y-2"
>
<div class="flex items-center justify-between gap-2">
<span class="text-[11px] uppercase tracking-wide text-zinc-500">Character {{ cIndex + 1 }}</span>
<div class="flex items-center gap-2">
<button type="button" class="text-[11px] text-zinc-500 hover:text-amber-200" @click="clearCharacter(cIndex)">Clear</button>
<button
v-if="activeScene.characters.length > 1"
type="button"
class="text-[11px] text-zinc-500 hover:text-red-300"
@click="removeCharacter(cIndex)"
>
Remove
</button>
</div>
</div>
<input
v-model="character.name"
class="w-full rounded-xl border border-white/10 bg-zinc-950 px-3 py-2 text-sm outline-none ring-amber-300/40 placeholder:text-zinc-600 focus:ring-2"
maxlength="120"
placeholder="Name"
>
<textarea
v-model="character.description"
rows="2"
class="w-full rounded-xl border border-white/10 bg-zinc-950/70 px-3 py-2 text-sm outline-none ring-amber-300/40 placeholder:text-zinc-600 focus:ring-2"
placeholder="Description"
/>
<label class="flex items-center justify-between gap-3 text-sm text-zinc-200">
<span class="min-w-0 truncate">{{ character.name || 'Unnamed character' }}</span>
<input
type="checkbox"
class="accent-amber-400"
:checked="isCharacterOn(character.id)"
@change="setCharacterOn(character.id, ($event.target as HTMLInputElement).checked)"
>
</label>
<label v-if="isCharacterOn(character.id)" class="block text-[11px] text-zinc-500">
Outfit
<select
class="mt-1 w-full rounded-xl border border-white/10 bg-zinc-950 px-3 py-2 text-sm text-zinc-200 outline-none ring-amber-300/40 focus:ring-2"
:value="activeOutfitId(character.id) || ''"
@change="setCharacterOutfit(character.id, ($event.target as HTMLSelectElement).value)"
>
<option value="">None</option>
<option v-for="outfit in character.outfits" :key="outfit.id" :value="outfit.id">
{{ outfit.name || 'Untitled outfit' }}
</option>
</select>
</label>
</div>
</div>
@@ -172,6 +245,14 @@
<p class="text-[11px] text-zinc-500">Assembled text ready to copy. Sequence name is omitted.</p>
</div>
<div class="flex items-center gap-2">
<button
type="button"
class="rounded-full border border-white/10 px-3 py-1.5 text-xs text-zinc-300 hover:border-amber-300/50 hover:text-white disabled:opacity-50"
:disabled="!activeSceneText"
@click="copyScene"
>
{{ copiedScene ? 'Scene copied' : 'Copy scene' }}
</button>
<button
type="button"
class="rounded-full border border-white/10 px-3 py-1.5 text-xs text-zinc-300 hover:border-amber-300/50 hover:text-white disabled:opacity-50"
@@ -219,6 +300,7 @@
<p class="truncate text-sm font-medium text-zinc-100">{{ sequence.name }}</p>
<p class="mt-0.5 text-[11px] text-zinc-500">
{{ sequence.scenes?.length || 0 }} scene{{ (sequence.scenes?.length || 0) === 1 ? '' : 's' }}
· {{ sequence.characters?.length || 0 }} character{{ (sequence.characters?.length || 0) === 1 ? '' : 's' }}
</p>
</div>
<button
@@ -238,12 +320,20 @@
</template>
<script setup lang="ts">
import type { PromptSequence, PromptSequenceScene } from '~/utils/promptSequences'
import type {
PromptSequence,
PromptSequenceCharacter,
PromptSequenceScene
} from '~/utils/promptSequences'
import {
assembleSceneText,
assembleSequenceText,
cloneSceneForNext,
emptyCharacter,
emptyScene
emptyOutfit,
emptyScene,
ensureSceneStatesForCharacters,
normalizePromptSequence
} from '~/utils/promptSequences'
useHead({ title: 'Prompt Builder' })
@@ -251,65 +341,149 @@ useHead({ title: 'Prompt Builder' })
const sequences = ref<PromptSequence[]>([])
const selectedId = ref('')
const name = ref('')
const scenes = ref<PromptSequenceScene[]>([emptyScene(1)])
const characters = ref<PromptSequenceCharacter[]>([emptyCharacter()])
const scenes = ref<PromptSequenceScene[]>([emptyScene(1, characters.value)])
const activeIndex = ref(0)
const previewOpen = ref(true)
const busy = ref('')
const error = ref('')
const notice = ref('')
const copied = ref(false)
const copiedScene = ref(false)
let copyTimer: ReturnType<typeof setTimeout> | null = null
let copySceneTimer: ReturnType<typeof setTimeout> | null = null
const activeScene = computed(() => scenes.value[activeIndex.value] || null)
const previewText = computed(() => assembleSequenceText({ scenes: scenes.value }))
const previewText = computed(() => assembleSequenceText({
characters: characters.value,
scenes: scenes.value
}))
const activeSceneText = computed(() => {
if (!activeScene.value) return ''
return assembleSceneText(activeScene.value, characters.value)
})
function startNew() {
selectedId.value = ''
name.value = ''
scenes.value = [emptyScene(1)]
characters.value = [emptyCharacter()]
scenes.value = [emptyScene(1, characters.value)]
activeIndex.value = 0
error.value = ''
notice.value = ''
}
function select(sequence: PromptSequence) {
selectedId.value = sequence.id
name.value = sequence.name
scenes.value = (sequence.scenes?.length ? sequence.scenes : [emptyScene(1)]).map((scene, index) => ({
...emptyScene(index + 1),
const normalized = normalizePromptSequence(sequence) || sequence
selectedId.value = normalized.id
name.value = normalized.name
characters.value = (normalized.characters?.length ? normalized.characters : [emptyCharacter()]).map(character => ({
...emptyCharacter(),
...character,
outfits: (character.outfits || []).map(outfit => ({ ...emptyOutfit(), ...outfit }))
}))
scenes.value = (normalized.scenes?.length ? normalized.scenes : [emptyScene(1, characters.value)]).map((scene, index) => ({
...emptyScene(index + 1, characters.value),
...scene,
characters: (scene.characters?.length ? scene.characters : [emptyCharacter()]).map(character => ({
...emptyCharacter(),
...character
characterStates: (scene.characterStates || []).map(state => ({
characterId: state.characterId,
on: state.on !== false,
outfitId: state.outfitId || null
}))
}))
ensureSceneStatesForCharacters(scenes.value, characters.value)
activeIndex.value = 0
error.value = ''
notice.value = ''
}
function addNextScene() {
const previous = scenes.value[scenes.value.length - 1] || emptyScene(1)
const previous = scenes.value[scenes.value.length - 1] || emptyScene(1, characters.value)
const next = cloneSceneForNext(previous, scenes.value.length + 1)
scenes.value.push(next)
activeIndex.value = scenes.value.length - 1
}
function addCharacter() {
if (!activeScene.value) return
activeScene.value.characters.push(emptyCharacter())
const character = emptyCharacter()
characters.value.push(character)
ensureSceneStatesForCharacters(scenes.value, characters.value, {
newCharacterId: character.id,
turnOnSceneIndex: activeIndex.value
})
}
function clearCharacter(index: number) {
const character = activeScene.value?.characters[index]
const character = characters.value[index]
if (!character) return
character.name = ''
character.description = ''
character.outfits = []
for (const scene of scenes.value) {
const state = scene.characterStates.find(item => item.characterId === character.id)
if (state) state.outfitId = null
}
}
function removeCharacter(index: number) {
if (!activeScene.value || activeScene.value.characters.length <= 1) return
activeScene.value.characters.splice(index, 1)
if (characters.value.length <= 1) return
const [removed] = characters.value.splice(index, 1)
if (!removed) return
for (const scene of scenes.value) {
scene.characterStates = scene.characterStates.filter(state => state.characterId !== removed.id)
}
}
function addOutfit(characterIndex: number) {
const character = characters.value[characterIndex]
if (!character) return
character.outfits.push(emptyOutfit())
}
function removeOutfit(characterIndex: number, outfitIndex: number) {
const character = characters.value[characterIndex]
if (!character) return
const [removed] = character.outfits.splice(outfitIndex, 1)
if (!removed) return
for (const scene of scenes.value) {
const state = scene.characterStates.find(item => item.characterId === character.id)
if (state?.outfitId === removed.id) state.outfitId = null
}
}
function sceneState(characterId: string) {
return activeScene.value?.characterStates.find(state => state.characterId === characterId)
}
function isCharacterOn(characterId: string) {
const state = sceneState(characterId)
return state ? !!state.on : true
}
function setCharacterOn(characterId: string, on: boolean) {
const state = sceneState(characterId)
if (!state) {
activeScene.value?.characterStates.push({ characterId, on, outfitId: null })
return
}
state.on = on
}
function activeOutfitId(characterId: string) {
return sceneState(characterId)?.outfitId || ''
}
function setCharacterOutfit(characterId: string, outfitId: string) {
const state = sceneState(characterId)
if (!state) {
activeScene.value?.characterStates.push({
characterId,
on: true,
outfitId: outfitId || null
})
return
}
state.outfitId = outfitId || null
}
async function loadSequences() {
@@ -326,11 +500,16 @@ async function save() {
busy.value = 'save'
error.value = ''
notice.value = ''
const payload = {
name: nextName,
characters: characters.value,
scenes: scenes.value
}
try {
if (updateExisting && selectedId.value) {
const saved = await $fetch<{ sequence: PromptSequence; sequences: PromptSequence[] }>(`/api/prompt-sequences/${selectedId.value}`, {
method: 'PATCH',
body: { name: nextName, scenes: scenes.value }
body: payload
})
sequences.value = saved.sequences
select(saved.sequence)
@@ -338,7 +517,7 @@ async function save() {
} else {
const saved = await $fetch<{ sequence: PromptSequence; sequences: PromptSequence[] }>('/api/prompt-sequences', {
method: 'POST',
body: { name: nextName, scenes: scenes.value, overwrite: Boolean(existingByName) }
body: { ...payload, overwrite: Boolean(existingByName) }
})
sequences.value = saved.sequences
select(saved.sequence)
@@ -368,19 +547,32 @@ async function remove(sequence: PromptSequence) {
}
}
async function copyPreview() {
const text = previewText.value
async function writeClipboard(text: string, kind: 'all' | 'scene') {
if (!text) return
try {
await navigator.clipboard.writeText(text)
copied.value = true
if (copyTimer) clearTimeout(copyTimer)
copyTimer = setTimeout(() => { copied.value = false }, 1500)
if (kind === 'scene') {
copiedScene.value = true
if (copySceneTimer) clearTimeout(copySceneTimer)
copySceneTimer = setTimeout(() => { copiedScene.value = false }, 1500)
} else {
copied.value = true
if (copyTimer) clearTimeout(copyTimer)
copyTimer = setTimeout(() => { copied.value = false }, 1500)
}
} catch {
error.value = 'Could not copy to the clipboard'
}
}
async function copyPreview() {
await writeClipboard(previewText.value, 'all')
}
async function copyScene() {
await writeClipboard(activeSceneText.value, 'scene')
}
onMounted(async () => {
try {
await loadSequences()
@@ -391,5 +583,6 @@ onMounted(async () => {
onBeforeUnmount(() => {
if (copyTimer) clearTimeout(copyTimer)
if (copySceneTimer) clearTimeout(copySceneTimer)
})
</script>