Add Prompt Builder sets/framing and harden mobile draft look settings.

Sets and beats filter by shot size; scenes reorder/delete; portrait links Prompt Builder; landscape queue collapses; per-engine look settings and prompt Clear persist across iOS resumes.
This commit is contained in:
Towsty
2026-10-03 19:31:22 -05:00
parent 7799529788
commit a8ae61704e
9 changed files with 1441 additions and 760 deletions
+109 -88
View File
@@ -22,88 +22,104 @@ const {
emptyScene,
emptyCharacter,
emptyOutfit,
emptySet,
emptyBeat,
cloneSceneForNext,
normalizePromptSequence,
ensureSceneStatesForCharacters
ensureSceneStatesForCharacters,
beatMatchesShotSize
} = await import(pathToFileURL(tmp).href)
unlinkSync(tmp)
test('formatCharacterLine covers name/description and outfit', () => {
assert.equal(formatCharacterLine({ name: 'Ada', description: 'tall' }), 'Ada: tall')
assert.equal(formatCharacterLine({ name: 'Ada', description: '' }), 'Ada')
assert.equal(formatCharacterLine({ name: '', description: 'tall' }), 'tall')
assert.equal(formatCharacterLine({ name: '', description: '' }), '')
assert.equal(
formatCharacterLine({ name: 'Ada', description: 'tall' }, { name: 'Work', description: 'blue jacket' }),
'Ada: tall. Outfit: blue jacket'
)
})
test('assembleSceneText joins non-empty boxes with a single blank line', () => {
const text = assembleSceneText({
style: 'oil paint',
settings: 'night',
characters: [
{ name: 'Ada', description: 'tall' },
{ name: '', description: '' },
{ name: 'Bo', description: 'hat' }
],
prompt: 'walks'
})
assert.equal(text, 'oil paint\n\nnight\n\nAda: tall\nBo: hat\n\nwalks')
test('shot size filters beats; untagged always included; tags never copied', () => {
const set = {
...emptySet(),
id: 's1',
name: 'BadgeSet',
description: 'studio backdrop',
beats: [
{ ...emptyBeat(), id: 'b1', name: 'WideBeat', text: 'wide only line', framings: ['wide'] },
{ ...emptyBeat(), id: 'b2', name: 'WideMed', text: 'wide and medium', framings: ['wide', 'medium'] },
{ ...emptyBeat(), id: 'b3', name: 'Always', text: 'untagged beat', framings: [] },
{ ...emptyBeat(), id: 'b4', name: 'CU', text: 'close only', framings: ['close-up'] }
]
}
const sceneMedium = {
style: 'style',
settings: 'settings',
shotSize: 'medium',
setStates: [{ setId: 's1', on: true }],
characterStates: [],
prompt: 'prompt'
}
const mediumText = assembleSceneText(sceneMedium, [], [set])
assert.equal(
mediumText,
'style\n\nsettings\n\nstudio backdrop\nwide and medium\nuntagged beat\n\nprompt'
)
assert.ok(!mediumText.includes('wide only'))
assert.ok(!mediumText.includes('close only'))
assert.ok(!mediumText.includes('BadgeSet'))
assert.ok(!mediumText.includes('WideBeat'))
assert.ok(!mediumText.includes('close-up'))
assert.ok(!/\bwide\b/.test(mediumText.replace('wide and medium', '')))
const sceneClose = { ...sceneMedium, shotSize: 'close-up' }
const closeText = assembleSceneText(sceneClose, [], [set])
assert.equal(
closeText,
'style\n\nsettings\n\nstudio backdrop\nuntagged beat\nclose only\n\nprompt'
)
const sceneAny = { ...sceneMedium, shotSize: '' }
const anyText = assembleSceneText(sceneAny, [], [set])
assert.ok(anyText.includes('wide only line'))
assert.ok(anyText.includes('wide and medium'))
assert.ok(anyText.includes('untagged beat'))
assert.ok(anyText.includes('close only'))
assert.equal(beatMatchesShotSize({ framings: ['wide'] }, 'medium'), false)
assert.equal(beatMatchesShotSize({ framings: [] }, 'medium'), true)
})
test('off characters and active outfits affect assembly', () => {
const ada = { ...emptyCharacter(), id: 'c1', name: 'Ada', description: 'tall', outfits: [
{ ...emptyOutfit(), id: 'o1', name: 'Day', description: 'red dress' },
{ ...emptyOutfit(), id: 'o2', name: 'Night', description: 'black coat' }
] }
const bo = { ...emptyCharacter(), id: 'c2', name: 'Bo', description: 'hat', outfits: [] }
test('off set omitted; copy scene is one scene; sequence join is double blank', () => {
const set = {
...emptySet(),
id: 's1',
description: 'set desc',
beats: [{ ...emptyBeat(), text: 'beat', framings: [] }]
}
const scene1 = {
style: 's1',
style: 'a',
settings: '',
prompt: 'p1',
characterStates: [
{ characterId: 'c1', on: true, outfitId: 'o1' },
{ characterId: 'c2', on: true, outfitId: null }
]
shotSize: '',
setStates: [{ setId: 's1', on: true }],
characterStates: [],
prompt: 'p1'
}
const scene2 = {
style: 's2',
style: 'b',
settings: '',
prompt: 'p2',
characterStates: [
{ characterId: 'c1', on: false, outfitId: 'o1' },
{ characterId: 'c2', on: true, outfitId: null }
]
shotSize: '',
setStates: [{ setId: 's1', on: false }],
characterStates: [],
prompt: 'p2'
}
assert.equal(
assembleSceneText(scene1, [ada, bo]),
's1\n\nAda: tall. Outfit: red dress\nBo: hat\n\np1'
)
assert.equal(
assembleSceneText(scene2, [ada, bo]),
's2\n\nBo: hat\n\np2'
)
const full = assembleSequenceText({ characters: [ada, bo], scenes: [scene1, scene2] })
assert.equal(full, 's1\n\nAda: tall. Outfit: red dress\nBo: hat\n\np1\n\n\ns2\n\nBo: hat\n\np2')
assert.ok(!full.includes('not present'))
assert.equal(assembleSceneText(scene2, [], [set]), 'b\n\np2')
const full = assembleSequenceText({ sets: [set], scenes: [scene1, scene2] })
assert.equal(full, 'a\n\nset desc\nbeat\n\np1\n\n\nb\n\np2')
assert.equal(assembleSceneText(scene1, [], [set]), 'a\n\nset desc\nbeat\n\np1')
})
test('assembleSequenceText uses double blank line between scenes and skips empties', () => {
const text = assembleSequenceText({
name: 'ignored',
scenes: [
{ style: 's1', settings: '', characters: [], prompt: 'p1' },
{ style: '', settings: '', characters: [{ name: '', description: '' }], prompt: '' },
{ style: 's2', settings: 'set2', characters: [{ name: 'C', description: 'd' }], prompt: 'p2' }
]
})
assert.equal(text, 's1\n\np1\n\n\ns2\n\nset2\n\nC: d\n\np2')
assert.ok(!text.includes('ignored'))
})
test('legacy sequences migrate to sequence characters all on with no outfits', () => {
test('legacy sequence without sets still assembles', () => {
const legacy = normalizePromptSequence({
id: 'seq1',
name: 'Old',
@@ -111,51 +127,56 @@ test('legacy sequences migrate to sequence characters all on with no outfits', (
{
id: 'sc1',
title: 'Scene 1',
style: 'a',
style: 'oil',
settings: '',
prompt: 'p',
characters: [{ id: 'x', name: 'Ada', description: 'tall' }]
},
{
id: 'sc2',
title: 'Scene 2',
style: 'b',
settings: '',
prompt: 'q',
prompt: 'walk',
characters: [{ id: 'x', name: 'Ada', description: 'tall' }]
}
],
createdAt: 1,
updatedAt: 1
})
assert.equal(legacy.characters.length, 1)
assert.equal(legacy.characters[0].name, 'Ada')
assert.deepEqual(legacy.characters[0].outfits, [])
assert.equal(legacy.scenes[0].characterStates[0].on, true)
assert.equal(legacy.scenes[0].characterStates[0].outfitId, null)
assert.equal(legacy.scenes[1].characterStates[0].on, true)
assert.deepEqual(legacy.sets, [])
assert.equal(legacy.scenes[0].shotSize, '')
const text = assembleSequenceText(legacy)
assert.equal(text, 'oil\n\nAda: tall\n\nwalk')
})
test('cloneSceneForNext copies toggles and outfit choices', () => {
const chars = [emptyCharacter()]
const first = emptyScene(1, chars)
first.style = 'a'
first.characterStates[0].on = false
first.characterStates[0].outfitId = 'o9'
test('cloneSceneForNext copies shotSize and setStates', () => {
const sets = [emptySet()]
const first = emptyScene(1, [], sets)
first.shotSize = 'close-up'
first.setStates[0].on = false
const next = cloneSceneForNext(first, 2)
assert.equal(next.title, 'Scene 2')
assert.equal(next.style, 'a')
assert.equal(next.characterStates[0].on, false)
assert.equal(next.characterStates[0].outfitId, 'o9')
assert.notEqual(next.id, first.id)
assert.equal(next.shotSize, 'close-up')
assert.equal(next.setStates[0].on, false)
assert.equal(next.setStates[0].setId, sets[0].id)
})
test('character outfit and off still work with sets', () => {
const ada = {
...emptyCharacter(),
id: 'c1',
name: 'Ada',
description: 'tall',
outfits: [{ ...emptyOutfit(), id: 'o1', description: 'red dress' }]
}
const text = assembleSceneText({
style: '',
settings: '',
shotSize: '',
setStates: [],
characterStates: [{ characterId: 'c1', on: true, outfitId: 'o1' }],
prompt: 'hi'
}, [ada], [])
assert.equal(text, 'Ada: tall. Outfit: red dress\n\nhi')
})
test('ensureSceneStatesForCharacters turns new character on only for current scene', () => {
const a = emptyCharacter()
const scenes = [emptyScene(1, [a]), emptyScene(2, [a])]
const b = emptyCharacter()
const list = [a, b]
ensureSceneStatesForCharacters(scenes, list, { newCharacterId: b.id, turnOnSceneIndex: 1 })
ensureSceneStatesForCharacters(scenes, [a, b], { newCharacterId: b.id, turnOnSceneIndex: 1 })
assert.equal(scenes[0].characterStates.find(s => s.characterId === b.id).on, false)
assert.equal(scenes[1].characterStates.find(s => s.characterId === b.id).on, true)
})