Replace Prompt Builder beats with complete set framings.
Sets are places with labeled full-text framings; selecting a framing copies only that text, and legacy beat-only sets migrate to a wide framing. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
+868
-876
File diff suppressed because it is too large
Load Diff
@@ -23,11 +23,10 @@ const {
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emptyCharacter,
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emptyOutfit,
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emptySet,
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emptyBeat,
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emptyFraming,
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cloneSceneForNext,
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normalizePromptSequence,
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ensureSceneStatesForCharacters,
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beatMatchesShotSize
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ensureSceneStatesForCharacters
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} = await import(pathToFileURL(tmp).href)
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unlinkSync(tmp)
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@@ -39,84 +38,112 @@ test('formatCharacterLine covers name/description and outfit', () => {
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)
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})
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test('shot size filters beats; untagged always included; tags never copied', () => {
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test('selecting a framing copies only that framing text; labels never appear', () => {
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const wide = { ...emptyFraming('wide'), id: 'f-wide', text: 'open courtyard at dawn' }
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const medium = { ...emptyFraming('medium'), id: 'f-med', text: 'courtyard from the arch' }
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const narrow = { ...emptyFraming('narrow'), id: 'f-nar', text: 'door latch detail' }
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const set = {
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...emptySet(),
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id: 's1',
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name: 'BadgeSet',
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description: 'studio backdrop',
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beats: [
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{ ...emptyBeat(), id: 'b1', name: 'WideBeat', text: 'wide only line', framings: ['wide'] },
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{ ...emptyBeat(), id: 'b2', name: 'WideMed', text: 'wide and medium', framings: ['wide', 'medium'] },
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{ ...emptyBeat(), id: 'b3', name: 'Always', text: 'untagged beat', framings: [] },
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{ ...emptyBeat(), id: 'b4', name: 'CU', text: 'close only', framings: ['close-up'] }
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]
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name: 'Courtyard',
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framings: [wide, medium, narrow]
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}
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const sceneMedium = {
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const base = {
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style: 'style',
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settings: 'settings',
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shotSize: 'medium',
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setStates: [{ setId: 's1', on: true }],
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characterStates: [],
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prompt: 'prompt'
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}
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const mediumText = assembleSceneText(sceneMedium, [], [set])
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assert.equal(
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mediumText,
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'style\n\nsettings\n\nstudio backdrop\nwide and medium\nuntagged beat\n\nprompt'
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)
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assert.ok(!mediumText.includes('wide only'))
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assert.ok(!mediumText.includes('close only'))
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assert.ok(!mediumText.includes('BadgeSet'))
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assert.ok(!mediumText.includes('WideBeat'))
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assert.ok(!mediumText.includes('close-up'))
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assert.ok(!/\bwide\b/.test(mediumText.replace('wide and medium', '')))
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const mediumText = assembleSceneText({
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...base,
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setStates: [{ setId: 's1', on: true, framingId: 'f-med' }]
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}, [], [set])
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assert.equal(mediumText, 'style\n\nsettings\n\ncourtyard from the arch\n\nprompt')
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assert.ok(!mediumText.includes('open courtyard'))
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assert.ok(!mediumText.includes('door latch'))
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assert.ok(!mediumText.includes('Courtyard'))
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assert.ok(!mediumText.includes('wide'))
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assert.ok(!mediumText.includes('medium'))
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assert.ok(!mediumText.includes('narrow'))
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const sceneClose = { ...sceneMedium, shotSize: 'close-up' }
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const closeText = assembleSceneText(sceneClose, [], [set])
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assert.equal(
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closeText,
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'style\n\nsettings\n\nstudio backdrop\nuntagged beat\nclose only\n\nprompt'
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)
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const narrowText = assembleSceneText({
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...base,
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setStates: [{ setId: 's1', on: true, framingId: 'f-nar' }]
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}, [], [set])
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assert.equal(narrowText, 'style\n\nsettings\n\ndoor latch detail\n\nprompt')
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assert.ok(!narrowText.includes('open courtyard'))
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assert.ok(!narrowText.includes('from the arch'))
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const sceneAny = { ...sceneMedium, shotSize: '' }
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const anyText = assembleSceneText(sceneAny, [], [set])
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assert.ok(anyText.includes('wide only line'))
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assert.ok(anyText.includes('wide and medium'))
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assert.ok(anyText.includes('untagged beat'))
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assert.ok(anyText.includes('close only'))
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assert.equal(beatMatchesShotSize({ framings: ['wide'] }, 'medium'), false)
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assert.equal(beatMatchesShotSize({ framings: [] }, 'medium'), true)
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const noneText = assembleSceneText({
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...base,
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setStates: [{ setId: 's1', on: true, framingId: null }]
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}, [], [set])
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assert.equal(noneText, 'style\n\nsettings\n\nprompt')
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})
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test('off set omitted; copy scene is one scene; sequence join is double blank', () => {
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const set = {
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...emptySet(),
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id: 's1',
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description: 'set desc',
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beats: [{ ...emptyBeat(), text: 'beat', framings: [] }]
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}
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test('off set is omitted; sequence join is double blank', () => {
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const framing = { ...emptyFraming('wide'), id: 'f1', text: 'set text' }
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const set = { ...emptySet(), id: 's1', name: 'Place', framings: [framing] }
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const scene1 = {
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style: 'a',
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settings: '',
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shotSize: '',
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setStates: [{ setId: 's1', on: true }],
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setStates: [{ setId: 's1', on: true, framingId: 'f1' }],
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characterStates: [],
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prompt: 'p1'
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}
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const scene2 = {
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style: 'b',
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settings: '',
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shotSize: '',
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setStates: [{ setId: 's1', on: false }],
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setStates: [{ setId: 's1', on: false, framingId: 'f1' }],
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characterStates: [],
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prompt: 'p2'
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}
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assert.equal(assembleSceneText(scene2, [], [set]), 'b\n\np2')
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const full = assembleSequenceText({ sets: [set], scenes: [scene1, scene2] })
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assert.equal(full, 'a\n\nset desc\nbeat\n\np1\n\n\nb\n\np2')
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assert.equal(assembleSceneText(scene1, [], [set]), 'a\n\nset desc\nbeat\n\np1')
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assert.equal(full, 'a\n\nset text\n\np1\n\n\nb\n\np2')
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assert.ok(!full.includes('Place'))
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assert.ok(!full.includes('wide'))
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})
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test('legacy beat-only set still opens as one wide framing', () => {
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const legacy = normalizePromptSequence({
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id: 'seq1',
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name: 'Old beats',
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sets: [{
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id: 's1',
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name: 'Hall',
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description: 'stone walls',
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beats: [
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{ id: 'b1', name: 'Beat1', text: 'first beat', framings: ['wide'] },
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{ id: 'b2', name: 'Beat2', text: 'second beat', framings: ['medium'] }
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]
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}],
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scenes: [{
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id: 'sc1',
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title: 'Scene 1',
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style: 'oil',
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settings: '',
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shotSize: 'wide',
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setStates: [{ setId: 's1', on: true }],
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prompt: 'walk',
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characters: []
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}],
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characters: [{ id: 'x', name: 'Ada', description: 'tall', outfits: [] }],
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createdAt: 1,
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updatedAt: 1
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})
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assert.equal(legacy.sets.length, 1)
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assert.equal(legacy.sets[0].framings.length, 1)
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assert.equal(legacy.sets[0].framings[0].label, 'wide')
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assert.ok(legacy.sets[0].framings[0].text.includes('stone walls'))
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assert.ok(legacy.sets[0].framings[0].text.includes('first beat'))
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assert.ok(legacy.sets[0].framings[0].text.includes('second beat'))
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assert.equal(legacy.scenes[0].setStates[0].framingId, legacy.sets[0].framings[0].id)
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const text = assembleSequenceText(legacy)
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assert.ok(text.includes('stone walls'))
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assert.ok(text.includes('first beat'))
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assert.ok(!text.includes('Hall'))
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assert.ok(!text.includes('Beat1'))
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})
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test('legacy sequence without sets still assembles', () => {
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@@ -137,19 +164,17 @@ test('legacy sequence without sets still assembles', () => {
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updatedAt: 1
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})
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assert.deepEqual(legacy.sets, [])
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assert.equal(legacy.scenes[0].shotSize, '')
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const text = assembleSequenceText(legacy)
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assert.equal(text, 'oil\n\nAda: tall\n\nwalk')
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assert.equal(assembleSequenceText(legacy), 'oil\n\nAda: tall\n\nwalk')
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})
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test('cloneSceneForNext copies shotSize and setStates', () => {
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test('cloneSceneForNext copies setStates including framingId', () => {
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const sets = [emptySet()]
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const first = emptyScene(1, [], sets)
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first.shotSize = 'close-up'
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first.setStates[0].on = false
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first.setStates[0].framingId = sets[0].framings[0].id
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const next = cloneSceneForNext(first, 2)
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assert.equal(next.shotSize, 'close-up')
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assert.equal(next.setStates[0].on, false)
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assert.equal(next.setStates[0].framingId, sets[0].framings[0].id)
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assert.equal(next.setStates[0].setId, sets[0].id)
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})
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@@ -164,7 +189,6 @@ test('character outfit and off still work with sets', () => {
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const text = assembleSceneText({
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style: '',
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settings: '',
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shotSize: '',
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setStates: [],
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characterStates: [{ characterId: 'c1', on: true, outfitId: 'o1' }],
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prompt: 'hi'
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+105
-69
@@ -18,28 +18,26 @@ export type PromptSequenceCharacterState = {
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outfitId: string | null
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}
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export type PromptSequenceShotSize = '' | 'wide' | 'medium' | 'close-up' | 'detail'
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/** Suggested labels only — not a hard enum. */
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export const PROMPT_SEQUENCE_FRAMING_SUGGESTIONS = ['wide', 'medium', 'narrow'] as const
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export const PROMPT_SEQUENCE_SHOT_SIZES = ['wide', 'medium', 'close-up', 'detail'] as const
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export type PromptSequenceBeat = {
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export type PromptSequenceFraming = {
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id: string
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name: string
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label: string
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text: string
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/** Empty = always include for any shot size. */
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framings: Array<'wide' | 'medium' | 'close-up' | 'detail'>
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}
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export type PromptSequenceSet = {
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id: string
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name: string
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description: string
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beats: PromptSequenceBeat[]
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framings: PromptSequenceFraming[]
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}
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export type PromptSequenceSetState = {
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setId: string
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on: boolean
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/** Chosen framing for this set in this scene (like outfitId). Empty = copy nothing. */
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framingId: string | null
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}
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export type PromptSequenceScene = {
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@@ -47,7 +45,6 @@ export type PromptSequenceScene = {
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title: string
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style: string
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settings: string
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shotSize: PromptSequenceShotSize
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setStates: PromptSequenceSetState[]
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characterStates: PromptSequenceCharacterState[]
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prompt: string
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@@ -82,20 +79,20 @@ export function emptyCharacter(): PromptSequenceCharacter {
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return { id: newId(), name: '', description: '', outfits: [] }
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}
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export function emptyBeat(): PromptSequenceBeat {
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return { id: newId(), name: '', text: '', framings: [] }
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export function emptyFraming(label = ''): PromptSequenceFraming {
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return { id: newId(), label, text: '' }
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}
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export function emptySet(): PromptSequenceSet {
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return { id: newId(), name: '', description: '', beats: [emptyBeat()] }
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return { id: newId(), name: '', framings: [emptyFraming()] }
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}
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export function defaultCharacterState(characterId: string, on = true): PromptSequenceCharacterState {
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return { characterId, on, outfitId: null }
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}
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export function defaultSetState(setId: string, on = true): PromptSequenceSetState {
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return { setId, on }
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export function defaultSetState(setId: string, on = true, framingId: string | null = null): PromptSequenceSetState {
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return { setId, on, framingId }
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}
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export function emptyScene(
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@@ -108,8 +105,7 @@ export function emptyScene(
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title: `Scene ${Math.max(1, index)}`,
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style: '',
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settings: '',
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shotSize: '',
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setStates: sets.map(set => defaultSetState(set.id, true)),
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setStates: sets.map(set => defaultSetState(set.id, true, null)),
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characterStates: characters.map(character => defaultCharacterState(character.id, true)),
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prompt: ''
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}
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@@ -121,10 +117,10 @@ export function cloneSceneForNext(previous: PromptSequenceScene, nextIndex: numb
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title: `Scene ${nextIndex}`,
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style: previous.style,
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settings: previous.settings,
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shotSize: previous.shotSize || '',
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setStates: (previous.setStates || []).map(state => ({
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setId: state.setId,
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on: !!state.on
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on: !!state.on,
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framingId: state.framingId || null
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})),
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characterStates: (previous.characterStates || []).map(state => ({
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characterId: state.characterId,
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@@ -160,19 +156,9 @@ export function formatCharacterLine(
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return `${base}. Outfit: ${outfitText}`
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}
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export function beatMatchesShotSize(
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beat: { framings?: string[] },
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shotSize: string = ''
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) {
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const framings = Array.isArray(beat.framings) ? beat.framings.filter(Boolean) : []
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if (!framings.length) return true
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if (!shotSize) return true
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return framings.includes(shotSize)
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}
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/** Set description + matching beat texts (one per line). No set/beat names or framing tags. */
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/** Selected framing text for each on set. No set name, no framing label. */
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export function assembleSetBlock(
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scene: { shotSize?: string; setStates?: PromptSequenceSetState[] },
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scene: { setStates?: PromptSequenceSetState[] },
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sets: PromptSequenceSet[] = []
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) {
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const states = scene.setStates || []
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@@ -181,13 +167,11 @@ export function assembleSetBlock(
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for (const set of sets) {
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const state = stateById.get(set.id)
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if (state && !state.on) continue
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const description = String(set.description || '').trim()
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const beatLines = (set.beats || [])
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.filter(beat => beatMatchesShotSize(beat, scene.shotSize || ''))
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.map(beat => String(beat.text || '').trim())
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.filter(Boolean)
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const lines = [description, ...beatLines].filter(Boolean)
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if (lines.length) chunks.push(lines.join('\n'))
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const framingId = state?.framingId || null
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if (!framingId) continue
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const framing = (set.framings || []).find(item => item.id === framingId)
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const text = String(framing?.text || '').trim()
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if (text) chunks.push(text)
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}
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return chunks.join('\n')
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}
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@@ -216,7 +200,6 @@ export function assembleSceneText(
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style?: string
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settings?: string
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prompt?: string
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shotSize?: string
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setStates?: PromptSequenceSetState[]
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characterStates?: PromptSequenceCharacterState[]
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/** Legacy per-scene characters (migration / old tests). */
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@@ -256,7 +239,6 @@ export function assembleSequenceText(sequence: {
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style?: string
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settings?: string
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prompt?: string
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shotSize?: string
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setStates?: PromptSequenceSetState[]
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characterStates?: PromptSequenceCharacterState[]
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characters?: Array<{ name?: string; description?: string }>
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@@ -287,12 +269,6 @@ export function normalizePromptSequenceTitle(raw: unknown, fallback: string) {
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return title || fallback
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}
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export function normalizeShotSize(raw: unknown): PromptSequenceShotSize {
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const value = String(raw || '').trim()
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if (value === 'wide' || value === 'medium' || value === 'close-up' || value === 'detail') return value
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return ''
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}
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export function normalizeOutfit(raw: unknown): PromptSequenceOutfit {
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const rec = (raw && typeof raw === 'object' ? raw : {}) as Record<string, unknown>
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return {
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@@ -313,29 +289,46 @@ export function normalizeCharacter(raw: unknown): PromptSequenceCharacter {
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}
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}
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export function normalizeBeat(raw: unknown): PromptSequenceBeat {
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export function normalizeFraming(raw: unknown): PromptSequenceFraming {
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const rec = (raw && typeof raw === 'object' ? raw : {}) as Record<string, unknown>
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const framings = Array.isArray(rec.framings)
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? [...new Set(rec.framings.map(item => String(item || '').trim()).filter((item): item is 'wide' | 'medium' | 'close-up' | 'detail' =>
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item === 'wide' || item === 'medium' || item === 'close-up' || item === 'detail'
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))]
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: []
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return {
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id: String(rec.id || '').trim() || newId(),
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name: String(rec.name || '').trim().slice(0, 120),
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text: normalizePromptSequenceField(rec.text),
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framings
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label: String(rec.label || '').trim().slice(0, 120),
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text: normalizePromptSequenceField(rec.text)
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}
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}
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/** Fold legacy beat-only sets into one framing labeled "wide". */
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function framingsFromLegacyBeats(rec: Record<string, unknown>): PromptSequenceFraming[] {
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const parts: string[] = []
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const description = normalizePromptSequenceField(rec.description).trim()
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if (description) parts.push(description)
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const beats = Array.isArray(rec.beats) ? rec.beats : []
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for (const beat of beats) {
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if (!beat || typeof beat !== 'object') continue
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const text = normalizePromptSequenceField((beat as Record<string, unknown>).text).trim()
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if (text) parts.push(text)
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}
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if (!parts.length) return [emptyFraming()]
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return [{ id: newId(), label: 'wide', text: parts.join('\n') }]
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}
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export function normalizeSet(raw: unknown): PromptSequenceSet {
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const rec = (raw && typeof raw === 'object' ? raw : {}) as Record<string, unknown>
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const beats = Array.isArray(rec.beats) ? rec.beats.map(normalizeBeat) : []
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let framings: PromptSequenceFraming[]
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if (Array.isArray(rec.framings) && rec.framings.length) {
|
||||
framings = rec.framings.map(normalizeFraming)
|
||||
} else if (Array.isArray(rec.beats) && rec.beats.length) {
|
||||
framings = framingsFromLegacyBeats(rec)
|
||||
} else if (String(rec.description || '').trim()) {
|
||||
framings = framingsFromLegacyBeats(rec)
|
||||
} else {
|
||||
framings = [emptyFraming()]
|
||||
}
|
||||
return {
|
||||
id: String(rec.id || '').trim() || newId(),
|
||||
name: String(rec.name || '').trim().slice(0, 120),
|
||||
description: normalizePromptSequenceField(rec.description),
|
||||
beats: beats.length ? beats : [emptyBeat()]
|
||||
framings
|
||||
}
|
||||
}
|
||||
|
||||
@@ -351,11 +344,30 @@ export function normalizeCharacterState(raw: unknown, fallbackCharacterId = ''):
|
||||
}
|
||||
}
|
||||
|
||||
export function normalizeSetState(raw: unknown, fallbackSetId = ''): PromptSequenceSetState {
|
||||
export function normalizeSetState(
|
||||
raw: unknown,
|
||||
fallbackSetId = '',
|
||||
sets: PromptSequenceSet[] = [],
|
||||
legacyShotSize = ''
|
||||
): PromptSequenceSetState {
|
||||
const rec = (raw && typeof raw === 'object' ? raw : {}) as Record<string, unknown>
|
||||
const setId = String(rec.setId || fallbackSetId || '').trim()
|
||||
const framingRaw = rec.framingId
|
||||
let framingId = framingRaw == null || framingRaw === '' ? null : String(framingRaw).trim() || null
|
||||
const set = sets.find(item => item.id === setId)
|
||||
if (framingId && set && !set.framings.some(framing => framing.id === framingId)) {
|
||||
framingId = null
|
||||
}
|
||||
if (!framingId && legacyShotSize && set) {
|
||||
const match = set.framings.find(
|
||||
framing => framing.label.trim().toLowerCase() === legacyShotSize.trim().toLowerCase()
|
||||
)
|
||||
if (match) framingId = match.id
|
||||
}
|
||||
return {
|
||||
setId: String(rec.setId || fallbackSetId || '').trim(),
|
||||
on: rec.on === undefined ? true : !!rec.on
|
||||
setId,
|
||||
on: rec.on === undefined ? true : !!rec.on,
|
||||
framingId
|
||||
}
|
||||
}
|
||||
|
||||
@@ -400,16 +412,32 @@ function syncCharacterStates(
|
||||
function syncSetStates(
|
||||
statesRaw: unknown,
|
||||
sets: PromptSequenceSet[],
|
||||
defaultOn = true
|
||||
defaultOn = true,
|
||||
legacyShotSize = ''
|
||||
): PromptSequenceSetState[] {
|
||||
const incoming = Array.isArray(statesRaw)
|
||||
? statesRaw.map(state => normalizeSetState(state)).filter(state => state.setId)
|
||||
? statesRaw.map(state => normalizeSetState(state, '', sets, legacyShotSize)).filter(state => state.setId)
|
||||
: []
|
||||
const byId = new Map(incoming.map(state => [state.setId, state]))
|
||||
return sets.map((set) => {
|
||||
const existing = byId.get(set.id)
|
||||
if (existing) return { setId: set.id, on: existing.on }
|
||||
return defaultSetState(set.id, defaultOn)
|
||||
if (existing) {
|
||||
const framingOk = existing.framingId
|
||||
&& set.framings.some(framing => framing.id === existing.framingId)
|
||||
return {
|
||||
setId: set.id,
|
||||
on: existing.on,
|
||||
framingId: framingOk ? existing.framingId : null
|
||||
}
|
||||
}
|
||||
let framingId: string | null = null
|
||||
if (legacyShotSize) {
|
||||
const match = set.framings.find(
|
||||
framing => framing.label.trim().toLowerCase() === legacyShotSize.trim().toLowerCase()
|
||||
)
|
||||
if (match) framingId = match.id
|
||||
}
|
||||
return defaultSetState(set.id, defaultOn, framingId)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -420,13 +448,13 @@ export function normalizeScene(
|
||||
sets: PromptSequenceSet[] = []
|
||||
): PromptSequenceScene {
|
||||
const rec = (raw && typeof raw === 'object' ? raw : {}) as Record<string, unknown>
|
||||
const legacyShotSize = String(rec.shotSize || '').trim()
|
||||
return {
|
||||
id: String(rec.id || '').trim() || newId(),
|
||||
title: normalizePromptSequenceTitle(rec.title, `Scene ${index + 1}`),
|
||||
style: normalizePromptSequenceField(rec.style),
|
||||
settings: normalizePromptSequenceField(rec.settings),
|
||||
shotSize: normalizeShotSize(rec.shotSize),
|
||||
setStates: syncSetStates(rec.setStates, sets, true),
|
||||
setStates: syncSetStates(rec.setStates, sets, true, legacyShotSize),
|
||||
characterStates: syncCharacterStates(rec.characterStates, characters, true),
|
||||
prompt: normalizePromptSequenceField(rec.prompt)
|
||||
}
|
||||
@@ -493,11 +521,19 @@ export function ensureSceneStatesForSets(
|
||||
const byId = new Map((scene.setStates || []).map(state => [state.setId, state]))
|
||||
scene.setStates = sets.map((set) => {
|
||||
const existing = byId.get(set.id)
|
||||
if (existing) return existing
|
||||
if (existing) {
|
||||
const framingOk = existing.framingId
|
||||
&& set.framings.some(framing => framing.id === existing.framingId)
|
||||
return {
|
||||
setId: set.id,
|
||||
on: existing.on,
|
||||
framingId: framingOk ? existing.framingId : null
|
||||
}
|
||||
}
|
||||
const on = newSetId && set.id === newSetId
|
||||
? i === turnOnIndex
|
||||
: true
|
||||
return defaultSetState(set.id, on)
|
||||
return defaultSetState(set.id, on, null)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user