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TowstyandCursor 99b61e67d7 Keep Enhance + Generate as one queue row with shared progress.
The PE stage now stays on the same jobId so the header and queue badge agree, and jobs behind it do not promote when enhance finishes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-26 14:42:22 -05:00

23 lines
1.8 KiB
Vue

<template>
<div class="space-y-2 rounded-xl border border-white/10 p-3 text-sm" aria-live="polite">
<div class="flex justify-between gap-3"><button class="text-left" @click="$emit('select')"><strong>{{ job.request.promptSections.action.slice(0,70) }}</strong><span class="block capitalize text-amber-200">{{ job.state==='waiting'?'queued':job.state }} · Shot {{ shot }}/{{ total }}</span></button><button v-if="!terminal" @click="$emit('cancel')">Cancel</button></div>
<p>{{ elapsed }} {{ job.startedAt?'elapsed':'waiting' }} · {{ job.request.settings.duration }}s target<span v-if="job.state==='rendering' && job.progress"> · Step {{ job.progress.step }}/{{ job.progress.maxStep }} ({{ job.progress.percent }}%)</span></p>
<progress v-if="job.state==='enhancing'" class="h-2 w-full accent-amber-300" max="100" :value="enhancePercent" />
<progress v-else-if="job.state==='rendering'" class="h-2 w-full accent-amber-300" :value="job.progress?.percent" max="100" />
<p v-if="job.error" role="alert" class="text-red-300">{{ job.error }}</p>
</div>
</template>
<script setup lang="ts">
import {elapsedSeconds} from '~/shared/studio2/queue-view.mjs'
const props=defineProps<{job:any;now:number}>();defineEmits(['select','cancel'])
const terminal=computed(()=>['complete','failed','cancelled'].includes(props.job.state))
const total=computed(()=>props.job.prompts?.length || (props.job.request.batch?.length || 0)+1)
const shot=computed(()=>Math.min(total.value,(props.job.index || 0)+1))
const elapsed=computed(()=>{const seconds=elapsedSeconds(props.job,props.now);return `${Math.floor(seconds/60)}m ${seconds%60}s`})
const enhancePercent=computed(()=>{
const p=props.job.progress
if(p && Number(p.maxStep)>0) return Number(p.percent)||Math.round(Number(p.step)/Number(p.maxStep)*100)
return undefined // indeterminate while PE runs without Comfy step events
})
</script>