Mask painter and denoise strength sit beside Edit and Compose. The canned hand/chest prompt helper is gone so that text stays yours. Co-authored-by: Cursor <cursoragent@cursor.com>
108 lines
5.2 KiB
Markdown
108 lines
5.2 KiB
Markdown
# Image v1 vs Image v2
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Image edit (v1) and Image v2 are siblings. v1 is unchanged. Do not mute-fix `workflow_flux2_klein_edit.json` (the dual-branch template that deletes `75:*` or `92:*` at runtime).
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| | Image edit (v1) | Image v2 |
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|---|---|---|
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| Tab | Image edit | Image v2 |
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| Route | `POST /api/edit` | `POST /api/v2/generate` and `POST /v2/generate` |
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| Graphs | One file, prune unused branch | `klein_v2_edit.json`, `klein_v2_compose.json`, or `klein_v2_refine.json` |
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| Second still | Optional; switches branch | Compose only; required. Mismatch is a 400 |
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| Mask | — | Refine only; required. Missing mask is a 400, not an Edit fallback |
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| LoRAs | Optional user picker | SNOFS + Consistency, four strengths |
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| Defaults | 20 steps, CFG 1 | 24 steps, CFG 4 (turbo: 8 / 1) |
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Poll v2 jobs the same way as v1: `GET /api/generate/{id}/stream` and `GET /api/generate/{id}`.
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## Modes
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- **edit** — one image + text. Task is `scene`. Sending `image_b` is rejected. Use this to change lighting, background, or the whole frame from a single still.
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- **compose** — two images + text. `image_b` is required. No silent one-image fallback. Use this to lock a person from A and pull a face or outfit from B.
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- **refine** — one canvas + a painted mask + text. `image_a` and `mask` are required. `image_b` is ignored. Prompt only what should change inside the mask. Strength is denoise in that region (not CFG). Use this for face / hand / chest fixes without opening Comfy.
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Compose tasks:
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- **identity** — person from A; B reinforces the face; prompt changes pose/scene
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- **outfit** — person, body, pose, background from A; clothing only from B
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- **face_lock** — body/pose/scene from A; face from B
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- **scene** — A is the edit image; B is style/background
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Refine does not prepend Edit/Compose role headers.
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Dummy tests:
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- Compose + two unrelated photos + “keep everything the same” must change the output. If it matches old v1 gens, still B is not connected.
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- Refine + last good gen + mask on the left breast + “red X painted on the left breast” at strength 0.4. Pass = X on the breast, face/pose/background stay. Fail = whole image regenerates, or nothing changes.
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## Nodes the mapper patches
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Edit and Compose:
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| Node | Role |
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|------|------|
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| `1` | Load Image A (`inputs.image`) |
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| `2` / `23` | Scale to MP, lanczos (`megapixels`) |
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| `7` | SNOFS LoRA (`lora_name`, `strength_model`, `strength_clip`) |
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| `8` | Consistency LoRA (`lora_name`, `strength_model`, `strength_clip`) |
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| `9` | Positive `CLIPTextEncode.text` (role header + user prompt on Compose) |
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| `10` | Negative `CLIPTextEncode.text` |
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| `15` | Seed |
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| `17` | Steps (Flux2Scheduler; Klein-native, euler sampler) |
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| `18` | CFG |
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| `21` | SaveImage prefix |
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Compose only:
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| Node | Role |
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|------|------|
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| `22` | Load Image B |
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| `23` | Scale B |
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| `24` | VAE encode B |
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| `25` / `26` | Second ReferenceLatent (B fused into pos/neg) |
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Refine only (`klein_v2_refine.json`):
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| Node | Role |
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|------|------|
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| `1` | Load canvas |
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| `30` | Load mask (white = edit, black = keep) |
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| `2` | Scale canvas to MP |
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| `31` / `32` / `34` | Resize mask to canvas, take red channel, grow slightly |
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| `33` | `SetLatentNoiseMask` on the encoded canvas |
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| `17` | `BasicScheduler.denoise` — this is Strength, not CFG |
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| `19` | Sampler starts from the masked canvas latent, not an empty Flux2 latent |
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If `image_b` is sent on Edit/Compose and the executed graph has fewer than two `LoadImage` nodes, the job fails. If Refine runs without a mask input or without denoise on the scheduler, the job fails.
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## Default sliders
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| Slider | Default |
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|--------|---------|
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| SNOFS Model | 0.65 |
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| SNOFS CLIP | 0.35 |
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| Consistency Model | 0.70 |
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| Consistency CLIP | 0.70 |
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| Steps | 24 (turbo 8) |
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| CFG | 4 (turbo 1) |
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| Scale to MP | 1.0 lanczos |
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| Strength (denoise) | 0.35 on Refine only. Hidden on Edit/Compose. Range 0.15–0.75 |
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### When to use each Refine strength
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| Preset | Strength | SNOFS model / CLIP | Consistency | Use for |
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|--------|----------|--------------------|-------------|---------|
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| Face | 0.25–0.35 (chip 0.28) | 0.55 / 0.25 | 0.75 / 0.80 | Glasses, cheeks, jaw. Keep the rest of the canvas. |
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| Hand / chest | 0.35–0.45 (chip 0.40) | 0.65 / 0.30 | 0.70 / 0.70 | Hands, breasts, local contact. Dummy test uses 0.40. |
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| Heavy | 0.55 | current sliders | current sliders | Stubborn region that barely moved at 0.40. |
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Do not raise Strength to rewrite the whole frame. If the face or background moves, the mask is too big or Strength is too high.
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### NSFW identity vs outfit swap
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- **identity / face_lock** — keep Consistency at 0.70 / 0.70 so the face from A (identity) or B (face_lock) holds. Do not drop SNOFS CLIP below ~0.30 or the skin/body read falls apart.
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- **outfit** — keep SNOFS Model ~0.65 so cloth reads; do not raise it past ~0.85 or it starts rewriting the body from A. Consistency stays at 0.70 so the person in A does not become the person in B.
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- **scene / edit** — start at the table defaults. Turbo is for drafts only.
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- **refine** — prompt only the masked change. Face vs hand/chest chips set Strength and LoRAs together.
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Presets on this tab store sliders + mode + task (+ Strength when Refine). They do not load v1 LoRA stacks or a cached latent.
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